experimentalist engineer in audiovisual performance and interactive art
Presenting:
“Interactive Art and Speculative Human-Computer Interaction”
When: Tuesday, March 8, 2011 at 8:00PM Where: Webb Auditorium (Building 7A)
Arrive early to find seats. Live music from Men Behaving Badly will be played before the talk.
Workshop (Introductory)
When: March 9, 2011 10AM-12PM Where: RIT CLA Computer Lab, Rm. 3233
Workshop (Advanced Critique)
When: March 9, 2011 2-4PM Where: RIT Building 6, Rm. 3244
Please note new time. Requires pre-submission of 15 minute project. Email cls3740[at]rit.edu by March 4 to apply. Macs will be available.
Golan Levin is interested in the medium of response, and in the conditions that enable people to experience "flow", or sustained creative feedback with reactive systems. This presentation will discuss a wide range of his own works, with a particular attention to how the use of gestural interfaces, visual abstraction, and information visualization can support new modes of interaction, play, and self-discovery. Levin will introduce the term "speculative HCI (human computer interaction) design" to frame a mode of inquiry in which novel interactions are proposed, implemented and evaluated, not for their applicability to solving problems, but for their inherent potential to pose new ones.
Biography:
Golan Levin's work combines equal measures of the whimsical, the provocative, and the sublime in a wide variety of online, installation and performance media. Through performances, digital artifacts, and virtual environments, Levin applies creative twists to new technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Presently Levin is Director of the STUDIO for Creative Inquiry and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University, where he also holds Courtesy Appointments in the School of Computer Science and the School of Design.
Introduction of Golan Levin by Gary Skuse, CWGP working group
Workshop descriptions:
If INTRODUCTORY:
Processing is an open source programming language and environment for
people who want to program images, animation, and interactions. It is
used by students, artists, designers, researchers, and hobbyists for
learning, prototyping, and productio. Processing was created to teach
fundamentals of computer programming within a visual context and to
serve as a software sketchbook and professional production tool. This
intensive workshop is intended to introduce artists and designers with
little or no programming background to this significant new
development tool.
If ADVANCED:
“Computer vision” refers to a broad collection of techniques that
allow computers to make intelligent assertions about what's going on
in digital images and video. This workshop offers a practical
introduction to using computer vision techniques to create interesting
interactions in Processing and OpenFrameworks, which are free and
open-source environments for arts programming. A hands-on session will
ensure individual attention and learning. Topics will include: a brief
review of programming in Processing; direct pixel access and image
manipulation; motion detection and object tracking.