The Caroline Werner Gannett Project 2007-08
Golan Levin

Golan Levin

experimentalist engineer in audiovisual performance and interactive art


“Interactive Art and Speculative Human-Computer Interaction”

When: Tuesday, March 8, 2011 at 8:00PM
Where: Webb Auditorium (Building 7A)
   Arrive early to find seats. Live music from Men Behaving Badly will be played before the talk.

Workshop (Introductory)

When: March 9, 2011 10AM-12PM
Where: RIT CLA Computer Lab, Rm. 3233

Workshop (Advanced Critique)

When: March 9, 2011 2-4PM
Where: RIT Building 6, Rm. 3244
   Please note new time. Requires pre-submission of 15 minute project. Email cls3740[at] by March 4 to apply. Macs will be available.

Talk Description:

Golan Levin is interested in the medium of response, and in the conditions that enable people to experience "flow", or sustained creative feedback with reactive systems. This presentation will discuss a wide range of his own works, with a particular attention to how the use of gestural interfaces, visual abstraction, and information visualization can support new modes of interaction, play, and self-discovery. Levin will introduce the term "speculative HCI (human computer interaction) design" to frame a mode of inquiry in which novel interactions are proposed, implemented and evaluated, not for their applicability to solving problems, but for their inherent potential to pose new ones.


Golan Levin's work combines equal measures of the whimsical, the provocative, and the sublime in a wide variety of online, installation and performance media. Through performances, digital artifacts, and virtual environments, Levin applies creative twists to new technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Presently Levin is Director of the STUDIO for Creative Inquiry and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University, where he also holds Courtesy Appointments in the School of Computer Science and the School of Design.


Introduction of Golan Levin by Gary Skuse, CWGP working group

Workshop descriptions:

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and productio. Processing was created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. This intensive workshop is intended to introduce artists and designers with little or no programming background to this significant new development tool.

“Computer vision” refers to a broad collection of techniques that allow computers to make intelligent assertions about what's going on in digital images and video. This workshop offers a practical introduction to using computer vision techniques to create interesting interactions in Processing and OpenFrameworks, which are free and open-source environments for arts programming. A hands-on session will ensure individual attention and learning. Topics will include: a brief review of programming in Processing; direct pixel access and image manipulation; motion detection and object tracking.

Golan Levin Highlight 1 Golan Levin Highlight 2 Golan Levin Highlight 3